MoMA begins collecting video games as art

Two games developed at MIT on shortlist for next acquisitions

In a landmark move, New York’s Museum of Modern Art announced last week that it has begun acquiring video games for its collection.

“Are video games art?” writes Paola Antonelli, a senior curator in the museum’s department of architecture and design, at MoMA’s “Inside/Out” blog. “They sure are, but they are also design, and a design approach is what we chose for this new foray into this universe. The games are selected as outstanding examples of interaction design.”

The museum’s initial acquisitions—which MoMA plans to make available for play by visitors to the museum perhaps as soon as March 2013—are “Pac-Man” (1980)
, “Tetris” (1984), “Another World” (1991), “Myst” (1993)
, “SimCity 2000” (1994)
, “vib-ribbon” (1999)
, “The Sims” (2000)
, “Katamari Damacy,” (2004)
, “EVE Online” (2003)
, “Dwarf Fortress” (2006)
, “Portal” (2007)
, “flOw” (2006)
, “Passage” (2008)
, and “Canabalt” (2009).

Two games developed at Massachusetts Institute of Technology—“Spacewar!” (1962) and “Zork” (1979)—are on the short list of additional games the museum aims to acquire “over the next few years.”

Read the rest here.

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